ccosmos
A hard sci-fi space sim on a from-scratch render engine, with real-scale planets.
No commercial engines: it is built from scratch for full control of the visual result and to push the photorealism ceiling. 1:1-scale planets, governed by real physics and a deterministic seed — every pixel answers to a cause.
Colour comes from physics, not hand-painted textures: the star’s light, atmospheric scattering, an absorption-based ocean, a cloud layer with real climate patterns and the eroded geology of the continents — all generated and coherent.