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ccosmos

A hard sci-fi space sim on a from-scratch render engine, with real-scale planets.

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No commercial engines: it is built from scratch for full control of the visual result and to push the photorealism ceiling. 1:1-scale planets, governed by real physics and a deterministic seed — every pixel answers to a cause.

Colour comes from physics, not hand-painted textures: the star’s light, atmospheric scattering, an absorption-based ocean, a cloud layer with real climate patterns and the eroded geology of the continents — all generated and coherent.